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Computer Science

Welcome to the Computer Science Curriculum

Head of Faculty
Mr. S. Olphert
Primary Subject Lead
Miss. R. Ripley
Teacher of Computing
Mrs. S. Coull

Curriculum Journey from EYFS to KS4

Using a computer (5 lessons)
All about instructions (5 lessons)
Programming Bee-Bots (5 lessons)
Introduction to data (5 lessons)

Improving mouse skills (5 lessons)
Algorithms unplugged (5 lessons)
Programming (Option 1: Bee-Bot)
Programming (Option 2: Virtual Bee-Bot) (5 lessons)
Introduction to data (5 lessons)

What is a computer? (5 lessons)
Algorithms and debugging (5 lessons)
Online safety Y2 (5 lessons)
International Space Station (5 lessons)

Networks and the internet (5 lessons)
Programming: Scratch (5 lessons)
Journey inside a computer (5 lessons)
Video trailers (Option 1: Using devices other than iPads)
(Option 2: Using iPads) (5 lessons)

Collaborative learning (5 lessons)
Further coding with Scratch (5 lessons)
HTML (5 lessons)
Computational thinking (5 lessons)

Search engines (5 lessons)
Programming music (Option 1: Sonic Pi) (Option 2: Scratch) (5 lessons)
Mars Rover 1 (5 lessons)
Online safety Y5 (5 lessons)

Bletchley Park (5 lessons)
Intro to Python (5 lessons)
Big data 1 (5 lessons)
History of computers (5 lessons)

Autumn: Emails and using Teams/Onenote, E-Safety, Bebras Challenge, Components of a PC
Spring: Binary, Digital Representations of Sound and Images, Introduction to Creative Projects,
Summer: Introduction to Studio Code, Problem Solving and writing code using Microbits, Project including skills used throughout year

Autumn: Binary, Hexadecimal, Using Databases, Bebras Challenge, Vector Graphics,
Spring: Logic Gates and Truth Tables, Decomposition of Problems, Flow Charts, Designing solutions for programming problems, Networking LANS/WANS
Summer: Text-based programming using Gamemaker, Practical programming challenge using Lego or App Development

Autumn: Logic Gates and truth tables, Introduction to Python, Bebras Challenge, Sequence selection and iteration, Applying python skills
Spring: Sorting and searching algorithms, Image manipulation, Animations
Summer: Data Processing (Fetch/Decode/Execute cycle), Practical programming challenge using Lego or App Development, Group Project

KS4 -Year 10 & 11 – GCSE Course Overview:

GCSE Computer Science

Exam Board: OCR Computer Science

Exam Requirements: 

Computer Science Paper 1: 1hr 30 mins

Computer Science Paper 2: 1hr 30 mins

Course Syllabus: Link to OCR Specification

Component 01: Computer systems

Introduces students to the central processing unit (CPU), computer memory and storage, data representation, wired and wireless networks, network topologies, system security and system software. It also looks at ethical, legal, cultural and environmental concerns associated with computer science.

Component 02: Computational thinking, algorithms and programming

Students apply knowledge and understanding gained in component 01. They develop skills and understanding in computational thinking: algorithms, programming techniques, producing robust programs, computational logic and translators.

Practical programming

Students are to be given the opportunity to undertake a programming task(s) during their course of study which allows them to develop their skills to design, write, test and refine programs using a high-level programming language. Students will be assessed on these skills during the written examinations, in particular component 02 (section B).