• info@chetwynde.cumbria.sch.uk
  • 01229 824210
  • Chetwynde School, Rating Ln, Barrow-in-Furness, LA13 0NY

Computer Science

Head of Faculty
Mr. S. Olphert
Primary Subject Lead
Miss. R. Ripley
Teacher of Computing
Mrs. S. Coull

Please contact the Head of Faculty or Primary Subject Lead if you would like to find
out more about our curriculum.

Curriculum Journey from EYFS to KS4

Using a computer (5 lessons)
All about instructions (5 lessons)
Programming Bee-Bots (5 lessons)
Introduction to data (5 lessons)

Improving mouse skills (5 lessons)
Algorithms unplugged (5 lessons)
Programming (Option 1: Bee-Bot)
Programming (Option 2: Virtual Bee-Bot) (5 lessons)
Introduction to data (5 lessons)

What is a computer? (5 lessons)
Algorithms and debugging (5 lessons)
Online safety Y2 (5 lessons)
International Space Station (5 lessons)

Networks and the internet (5 lessons)
Programming: Scratch (5 lessons)
Journey inside a computer (5 lessons)
Video trailers (Option 1: Using devices other than iPads)
(Option 2: Using iPads) (5 lessons)

Collaborative learning (5 lessons)
Further coding with Scratch (5 lessons)
HTML (5 lessons)
Computational thinking (5 lessons)

Search engines (5 lessons)
Programming music (Option 1: Sonic Pi) (Option 2: Scratch) (5 lessons)
Mars Rover 1 (5 lessons)
Online safety Y5 (5 lessons)

Bletchley Park (5 lessons)
Intro to Python (5 lessons)
Big data 1 (5 lessons)
History of computers (5 lessons)

Autumn: Emails and using Teams/Onenote, E-Safety, Bebras Challenge, Components of a PC
Spring: Binary, Digital Representations of Sound and Images, Introduction to Creative Projects,
Summer: Introduction to Studio Code, Problem Solving and writing code using Microbits, Project including skills used throughout year

Autumn: Binary, Hexadecimal, Using Databases, Bebras Challenge, Vector Graphics,
Spring: Logic Gates and Truth Tables, Decomposition of Problems, Flow Charts, Designing solutions for programming problems, Networking LANS/WANS
Summer: Text-based programming using Gamemaker, Practical programming challenge using Lego or App Development

Autumn: Logic Gates and truth tables, Introduction to Python, Bebras Challenge, Sequence selection and iteration, Applying python skills
Spring: Sorting and searching algorithms, Image manipulation, Animations
Summer: Data Processing (Fetch/Decode/Execute cycle), Practical programming challenge using Lego or App Development, Group Project

Awarding Body – Cambridge OCR

Specification Code – J277

Tiers – all candidates sit the same level of qualification

The GCSE curriculum is based around two components:

Component One – Computer Systems

Component One introduces students to the central processing unit (CPU), computer memory and storage, data representation, wired and wireless networks, network topologies, system security and system software.

It also looks at ethical, legal, cultural and environmental concerns associated with computer science.

Component Two – Computational Thinking, Algorithms and Programming

Students apply knowledge and understanding gained in Component One.

They develop skills and understanding in computational thinking

  • algorithms
  • programming techniques
  • producing robust programs
  • computational logic
  • translators

Assessment is through two written examinations – one for each component.

Both assessments last for 1h 30mins and each makes up 50% of the overall grade awarded.